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Deux Mars

Studio de jeux indépendant · Yvelines

Construire une petite base sur Mars

Installée à Sartrouville, la société 2MARS publie ses jeux sous la marque Deux Mars, un petit studio indépendant. Nous créons pour Android un jeu de construction où l’on installe pas à pas une petite base habitée sur Mars.

Panneaux solaires, serres, réservoirs d’eau : chaque module doit être placé pour que l’énergie, l’air et la nourriture circulent sans gaspillage.

Le jeu reste calme. Une tempête de poussière ralentit la base sans la détruire, et l’équipage attend patiemment qu’on trouve une meilleure disposition.

Working from Sartrouville west of Paris, Deux Mars is an independent game studio owned by 2MARS. We are building a calm construction game for Android in which players set up a small crewed base on Mars, one module at a time.

Solar panels, greenhouses, water tanks and living quarters each need to be placed so that energy, air and food flow without waste. Connections are shown as glowing lines, which makes it easy to see where a resource is running short.

The game stays relaxed. A dust storm slows the base without destroying it, and the small crew waits patiently while the player finds a better layout. There is no combat, no timer and nothing to buy.

The look is inspired by real mission photography, with rust-coloured plains, pale skies and soft blue twilights, simplified into clean shapes that read well on a phone. Every mission introduces one new module and a short note explaining the real science behind it in plain language.

Progress is saved on the device, and finished bases can be revisited to tidy the layout or add a garden dome.

Énergie

Energy

Placer les panneaux pour alimenter la base.

Air et eau

Air & water

Relier les réservoirs et recycler sans perte.

Serres

Greenhouses

Cultiver de quoi nourrir l’équipage.

The crew members each have a small routine, from the botanist tending tomatoes to the engineer who repairs rovers at dusk, and their days become easier as the base improves. A photo mode lets players capture their base at sunrise on the red horizon. New modules unlock gradually, and a quiet ambient soundtrack follows the long Martian day from frosty dawn to blue dusk, so the base feels alive even when nothing is happening. Each finished mission adds a page to a mission log written by the crew, so players can follow how their small outpost grew from a single dome into a settlement. The whole game is playable offline.

Un module à imaginer, ou une question sur vos données ? Contacter l’équipage.